
Hi!
This is an amazing project! I searched library like this for a long time.
How can i create "camera orbit" effect using your library?



What do you exactly mean by "camera orbit"? A camera that is rotating around objects?
Basically you will leave the CameraLookAtX  Z fixed at the center (0, 0, 0) and animate the CameraX and CameraZ position using
trigonometric functions. You would do something like this in your animation (update) function:
angle += 0.5; distance = 100; CameraX = Math.Sin(angle) * distance; CameraZ = Math.Cos(angle) * distance; cameraMatrix = Matrix3DFactory.CreateLookAtLH(CameraX, CameraY, CameraZ, CameraLookAtX, CameraLookAtY, CameraLookAtZ);
Check out the sample from the
source code and you will see that I animate the camera's z and y position. If you're not familiar with this 3D transformation concept just experiment a bit with it to see how it works.



Ok! Thanks! =)

