<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Matrix3DEx</title><link>http://matrix3dex.codeplex.com/project/feeds/rss</link><description>The Matrix3DEx library is a collection of extension and factory methods for Silverlight&amp;#39;s Matrix3D class. It includes factory methods for common transformation matrices that are not part of Silverlight like rotation, translation, look-at, projection and useful extension methods.</description><item><title>New Post: Could this be ported to Windows 8 WinRT?</title><link>http://matrix3dex.codeplex.com/discussions/431948</link><description>&lt;div style="line-height: normal;"&gt;I hope this gets ported. There's more potential, opportunity, and future in WinRT. Rene?&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
Jerry Nixon&lt;br /&gt;
&lt;/div&gt;</description><author>jerrynixon</author><pubDate>Thu, 14 Feb 2013 15:39:16 GMT</pubDate><guid isPermaLink="false">New Post: Could this be ported to Windows 8 WinRT? 20130214033916P</guid></item><item><title>New Post: Could this be ported to Windows 8 WinRT?</title><link>http://matrix3dex.codeplex.com/discussions/431948</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I'm pretty sure this could be ported to WinRT. The Matrix3D struct is in there. The port should actually be pretty straightforward. &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;rene&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>teichgraf</author><pubDate>Tue, 05 Feb 2013 09:29:48 GMT</pubDate><guid isPermaLink="false">New Post: Could this be ported to Windows 8 WinRT? 20130205092948A</guid></item><item><title>New Post: Could this be ported to Windows 8 WinRT?</title><link>http://matrix3dex.codeplex.com/discussions/431948</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;In so many ways, WinRT is a younger version of SL. It could use a project like this to make 3D-like manipulations easier in XAML. Could this project be updated to WinRT?&lt;/p&gt;
&lt;p&gt;Best regards,&lt;br /&gt;
Jerry Nixon&lt;/p&gt;
&lt;/div&gt;</description><author>JerryNixon</author><pubDate>Mon, 04 Feb 2013 22:55:55 GMT</pubDate><guid isPermaLink="false">New Post: Could this be ported to Windows 8 WinRT? 20130204105555P</guid></item><item><title>Source code checked in, #70298</title><link>http://matrix3dex.codeplex.com/SourceControl/changeset/changes/70298</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:36:45 GMT</pubDate><guid isPermaLink="false">Source code checked in, #70298 20121001093645P</guid></item><item><title>Source code checked in, #70297</title><link>http://matrix3dex.codeplex.com/SourceControl/changeset/changes/70297</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:31:58 GMT</pubDate><guid isPermaLink="false">Source code checked in, #70297 20121001093158P</guid></item><item><title>Source code checked in, #62469</title><link>http://matrix3dex.codeplex.com/SourceControl/changeset/changes/62469</link><description>&amp;#42; Added a Windows Phone 7.1 Mango project and solution</description><author>teichgraf</author><pubDate>Tue, 24 May 2011 20:40:49 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62469 20110524084049P</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Not really. It's actually exactly what he all have hoped for: XNA in the Browser.&lt;/p&gt;&lt;/div&gt;</description><author>teichgraf</author><pubDate>Tue, 17 May 2011 06:50:58 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110517065058A</guid></item><item><title>New Post: Simple Rotation and Perspective - I'm stumped</title><link>http://matrix3dex.codeplex.com/discussions/250564</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;You're not alone, I know a bit about what I'm doing, and it hasn't been as easy as it should be to make this work.&lt;/p&gt;
&lt;p&gt;BTW, I don't think the project is dead, but the author is busy doing things for paying customers.&lt;/p&gt;&lt;/div&gt;</description><author>Dewey</author><pubDate>Mon, 16 May 2011 22:23:59 GMT</pubDate><guid isPermaLink="false">New Post: Simple Rotation and Perspective - I'm stumped 20110516102359P</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Now that the 3D in Silverlight 5 isn't the kind you thought, will you re-consider this?&lt;/p&gt;&lt;/div&gt;</description><author>Dewey</author><pubDate>Mon, 16 May 2011 22:22:51 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110516102251P</guid></item><item><title>New Post: Simple Rotation and Perspective - I'm stumped</title><link>http://matrix3dex.codeplex.com/discussions/250564</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Wow, I guess this project really is dead.&lt;/p&gt;&lt;/div&gt;</description><author>toddmain</author><pubDate>Tue, 29 Mar 2011 16:20:41 GMT</pubDate><guid isPermaLink="false">New Post: Simple Rotation and Perspective - I'm stumped 20110329042041P</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Matrix3DProjection isn't. Only PlaneProjection and no you can't use it for these opertions you find here. Like projection matrix.&lt;/p&gt;
&lt;p&gt;SL5 will bring real HW-accelerated 3D and I don't see the value investing more energy in getting this here HW&amp;nbsp;accelerated.&lt;/p&gt;&lt;/div&gt;</description><author>teichgraf</author><pubDate>Thu, 24 Mar 2011 10:53:03 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110324105303A</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Rene,&lt;/p&gt;
&lt;p&gt;&lt;span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод"&gt;Do you know&lt;/span&gt;&amp;nbsp;&lt;span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод"&gt;whether&lt;/span&gt;&amp;nbsp;&lt;span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод"&gt;Matrix3DProjection&lt;/span&gt;&amp;nbsp;&lt;span class="hps" title="Нажмите, чтобы увидеть альтернативный перевод"&gt;GPU accelerated&lt;/span&gt;&amp;nbsp;in SL4? And if no can we instead of it use Transformations and Plane projection to have benefits from gpu acceleration ?&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Dima&lt;/p&gt;&lt;/div&gt;</description><author>F0rc0sigan</author><pubDate>Thu, 24 Mar 2011 09:50:49 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110324095049A</guid></item><item><title>New Post: Simple Rotation and Perspective - I'm stumped</title><link>http://matrix3dex.codeplex.com/discussions/250564</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Maybe this is because I really don't understand what I'm doing, but I'm looking to take a given image (let's call it &amp;quot;img&amp;quot;) (which is a jpg 173 w / 136 h&amp;nbsp;&amp;#65279;&amp;#65279;&amp;#65279;&amp;#65279;)&amp;nbsp;on a Canvas called &amp;quot;MyViewPort&amp;quot; (which is&amp;nbsp;640 w /&amp;nbsp;480 h)&amp;nbsp;and Rotate both
 the X and Z by 30 degrees and have a 45 degree field of view. Then I'm looking to do the same thing, but zoom in by 200%. In both cases, the image doesn't translate at all, it stays exactly where it is.&lt;/p&gt;
&lt;p&gt;I've looked through the samples and toyed around with this quite a bit, but can't really get anything working. Most of the time my click event on the image that is supposed to rotate it and apply perspective just makes the img disappear entirely or almost
 just off the page.&lt;/p&gt;
&lt;p&gt;Not sure what I'm doing wrong here.&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; rotateX = Matrix3DFactory.CreateRotationX(MathHelper.ToRadians(30))
        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; rotateZ = Matrix3DFactory.CreateRotationZ(MathHelper.ToRadians(30))
        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; centerAtOrigin = Matrix3DFactory.CreateTranslation(-img.ActualWidth * 0.5, -img.ActualHeight * 0.5, 0)
        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; world = centerAtOrigin * rotateX * rotateZ
        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; aspectRatio = MyViewPort.Width / MyViewPort.Height
        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; projection = Matrix3DFactory.CreatePerspectiveFieldOfViewLH(MathHelper.ToRadians(45), aspectRatio, 1, 4000)
        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; viewport = Matrix3DFactory.CreateViewportTransformation(MyViewPort.Width, MyViewPort.Height)
        &lt;span style="color:blue"&gt;Dim&lt;/span&gt; viewProjection = Matrix3DFactory.CreateViewportProjection(world, Matrix3D.Identity, projection, viewport)
        img.Projection = &lt;span style="color:blue"&gt;New&lt;/span&gt; Matrix3DProjection() &lt;span style="color:blue"&gt;With&lt;/span&gt; {.ProjectionMatrix = viewProjection}
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;Any ideas?&lt;/p&gt;
&lt;/div&gt;</description><author>toddmain</author><pubDate>Mon, 21 Mar 2011 18:31:37 GMT</pubDate><guid isPermaLink="false">New Post: Simple Rotation and Perspective - I'm stumped 20110321063137P</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Could work. Something like the GPU parallel pipeline does. I don't know if the overhead doesn't outweigh the benefits of the parallel chaining. If we're talking about a lot&amp;nbsp;transformations&amp;nbsp;this could work nicely.&lt;/p&gt;&lt;/div&gt;</description><author>teichgraf</author><pubDate>Mon, 21 Mar 2011 09:11:00 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110321091100A</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;But what about such thing: you can create a workitem where you will save the list of transformation. And when it loaded, workitem begin working in thread.&lt;/p&gt;&lt;/div&gt;</description><author>F0rc0sigan</author><pubDate>Mon, 21 Mar 2011 08:55:47 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110321085547A</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Yeah,&lt;/p&gt;
&lt;p&gt;F# is cool. Never had time to look into it. Would make sense to write a math lib in F#.&lt;/p&gt;
&lt;p&gt;Multithreading doesn't make much sense since it only handles one item and not vectors. SSE would make a lot of sense if it was available in SL. Unfortunately it isn't.&lt;/p&gt;&lt;/div&gt;</description><author>teichgraf</author><pubDate>Sun, 20 Mar 2011 19:47:48 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110320074748P</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Maybe to rewrite all code of library to Fsharp and to make calculation works in threads. I think it will increase speed of calculation. Fsharp is better choise for math calc.&lt;/p&gt;
&lt;p&gt;Dima&lt;/p&gt;&lt;/div&gt;</description><author>F0rc0sigan</author><pubDate>Sun, 20 Mar 2011 19:34:14 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110320073414P</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Thanks for your offer.&lt;/p&gt;
&lt;p&gt;It's &amp;nbsp;not dead, but it's actually feature complete. :) And with Silverlight 5 announced 3D API there's&amp;nbsp;probably no&amp;nbsp;need for this project anymore.&lt;/p&gt;
&lt;p&gt;What do you have in mind?&lt;/p&gt;
&lt;p&gt;- Rene Schulte&lt;/p&gt;&lt;/div&gt;</description><author>teichgraf</author><pubDate>Sat, 19 Mar 2011 20:20:44 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110319082044P</guid></item><item><title>New Post: Project is dead?</title><link>http://matrix3dex.codeplex.com/discussions/250376</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi all,&lt;/p&gt;
&lt;p&gt;I am wondering will this project continue developed? I want to help developing this good project.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Dima.&lt;/p&gt;
&lt;/div&gt;</description><author>F0rc0sigan</author><pubDate>Sat, 19 Mar 2011 19:43:00 GMT</pubDate><guid isPermaLink="false">New Post: Project is dead? 20110319074300P</guid></item><item><title>Updated Wiki: Home</title><link>http://matrix3dex.codeplex.com/wikipage?version=42</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;Description&lt;/h1&gt;The Matrix3DEx library is a collection of extension and factory methods for Silverlight&amp;#39;s &lt;a href="http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.matrix3d%28VS.95%29.aspx" class="externalLink"&gt;Matrix3D struct&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. The Matrix3D struct represents a 4x4 matrix that is used in combination with the &lt;a href="http://msdn.microsoft.com/en-us/library/system.windows.media.matrix3dprojection%28VS.95%29.aspx" class="externalLink"&gt;Matrix3DProjection&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; to apply more complex semi-3D scenarios to any UIElement than are possible with the simple &lt;a href="http://msdn.microsoft.com/en-us/library/system.windows.media.planeprojection%28VS.95%29.aspx" class="externalLink"&gt;PlaneProjection&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. This makes it possible to apply arbitrary model transformation matrices and perspective matrices to Silverlight elements. So it supports affine and non-affine transformations.&lt;br /&gt;The Matrix3D struct is very minimalistic and has only a few &lt;a href="http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.matrix3d_members%28VS.95%29.aspx" class="externalLink"&gt;members&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. The Matrix3DEx library tries to compensate that with extension and factory methods for common transformation matrices that are easy to use like built in methods.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=Matrix3DEx&amp;DownloadId=101876" alt="screenshot.jpg" title="screenshot.jpg" /&gt;     &lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=Matrix3DEx&amp;DownloadId=208965" alt="cubemania.jpg" title="cubemania.jpg" /&gt;   &lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=Matrix3DEx&amp;DownloadId=208967" alt="gogoracer.jpg" title="gogoracer.jpg" /&gt;&lt;br /&gt;
&lt;h1&gt;Features&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Factory methods (&lt;span class="codeInline"&gt;Matrix3DFactory&lt;/span&gt; class)
&lt;ul&gt;&lt;li&gt;Translation, scaling and rotation around x, y, z or any defined axis&lt;/li&gt;
&lt;li&gt;Perspective field of view and orthographic projection&lt;/li&gt;
&lt;li&gt;Camera (look-at) with position, target and up vector&lt;/li&gt;
&lt;li&gt;Support for left-handed and right-handed coordination systems&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Extension methods
&lt;ul&gt;&lt;li&gt;Calculation of the matrix&amp;#39; determinant&lt;/li&gt;
&lt;li&gt;Matrix transpose&lt;/li&gt;
&lt;li&gt;SwapHandedness to change from right-handed to left-handed coordination system and vice versa&lt;/li&gt;
&lt;li&gt;Dump of the values row by row into a formatted string &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Math helper methods (&lt;span class="codeInline"&gt;MathHelper&lt;/span&gt; class)
&lt;ul&gt;&lt;li&gt;Angle conversion from degrees to radians and vice versa&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;Live samples&lt;/h1&gt;Samples that come with the Matrix3DEx source code in action:&lt;br /&gt;The &lt;a href="http://dl.dropbox.com/u/2681028/CodeplexData/Matrix3DEx/Sample/Matrix3DExSampleTestPage.html" class="externalLink"&gt;Basic Sample&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; loads some photos asynchronously and randomizes the position vector of each one. The sample uses most of the Matrix3DEx features and has some Sliders and CheckBoxes to change the parameters. Uncheck the &amp;quot;Animate&amp;quot; CheckBox to disable the camera movement and click on an Image to select it. The translation, scaling and the rotation matrices of the selected element can be changed with the corresponding Sliders. You can move the camera, change the target and the &amp;quot;Field Of View&amp;quot; with the other Sliders or fix the camera target at the selected element.&lt;br /&gt;
&lt;h1&gt;Great games&lt;/h1&gt;Dan Birch of vectorlight.net developed two great games using Matrix3DEx (see the screenshots above).&lt;br /&gt;&lt;a href="http://www.vectorlight.net/games/cubemania.aspx" class="externalLink"&gt;Cubemania&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; is a great and highly addictive rigid body physics game.&lt;br /&gt;&lt;a href="http://www.vectorlight.net/games/go_go_racer.aspx" class="externalLink"&gt;Go Go Racer!&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; is a nice 2.5D racing game.&lt;br /&gt;
&lt;h1&gt;Easy to use!&lt;/h1&gt;&lt;div style="color:Black;background-color:White;"&gt;&lt;pre&gt;
&lt;span style="color:Green;"&gt;// Create transformations&lt;/span&gt;

&lt;span style="color:Green;"&gt;// Translate by x = 5, y = 4, z = -10&lt;/span&gt;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; translate = Matrix3DFactory.CreateTranslation(5, 4, -10);         

&lt;span style="color:Green;"&gt;// Rotate 30&amp;#176; around x-axis&lt;/span&gt;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; rotateX = Matrix3DFactory.CreateRotationX(MathHelper.ToRadians(30));

&lt;span style="color:Green;"&gt;// Double the size on x-axis, invert y and don&amp;#39;t change z&lt;/span&gt;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; scale = Matrix3DFactory.CreateScale(2, -1, 1);

&lt;span style="color:Green;"&gt;// Left-handed camera at the position x = 0, y = 5, z = 0 that looks to the negative z direction (z = -1)&lt;/span&gt;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; lookAt = Matrix3DFactory.CreateLookAtLH(0, 5, 0, 0, 0, -1);

&lt;span style="color:Green;"&gt;// Left-handed perspective projection with a 45&amp;#176; field of view, a near view plane at 1 and a far view plane at 4000&lt;/span&gt;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; aspectRatio = myCanvas.Width / myCanvas.Height;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; projection = Matrix3DFactory.CreatePerspectiveFieldOfViewLH(MathHelper.ToRadians(45), aspectRatio, 1, 4000);

&lt;span style="color:Green;"&gt;// Viewport transformation&lt;/span&gt;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; viewport = Matrix3DFactory.CreateViewportTransformation(myCanvas.Width, myCanvas.Height);


&lt;span style="color:Green;"&gt;// Combine transformations&lt;/span&gt;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; world = scale * rotateX * translate;
&lt;span style="color:Blue;"&gt;var&lt;/span&gt; viewProjection = Matrix3DFactory.CreateViewportProjection(world, lookAt, projection, viewport);


&lt;span style="color:Green;"&gt;// Apply transformation to UIElement&lt;/span&gt;
myImageControl.Projection = &lt;span style="color:Blue;"&gt;new&lt;/span&gt; Matrix3DProjection { ProjectionMatrix = viewProjection };


&lt;span style="color:Green;"&gt;// Trace final matrix&lt;/span&gt;
myTextBlock.Text = viewProjection.Dump();
&lt;/pre&gt;&lt;/div&gt;
&lt;h1&gt;Additional Information&lt;/h1&gt;&lt;a href="http://kodierer.blogspot.com/2010/01/matrix3dex-10-when-planeprojection-is.html" class="externalLink"&gt;Matrix3DEx 1.0 - When PlaneProjection is not enough&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; announced this project and provides some further information.&lt;br /&gt;
&lt;h1&gt;Support it&lt;/h1&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=MEX6JGW8E56MQ"&gt;&lt;img style="border:none;" src="https://www.paypal.com/en_US/i/btn/btn_donateCC_LG_global.gif" alt="Donate" title="Donate" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://flattr.com/thing/1952/Matrix3DEx"&gt;&lt;img style="border:none;" src="http://api.flattr.com/button/button-static-50x60.png" alt="Flattr this" title="Flattr this" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Credits&lt;/h1&gt;&lt;a href="http://rene-schulte.info" class="externalLink"&gt;Ren&amp;#233; Schule&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; coder and coordinator of this project.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>teichgraf</author><pubDate>Thu, 17 Feb 2011 21:55:54 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110217095554P</guid></item></channel></rss>